<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>C on Kinaetron</title><link>https://kinaetron.com/tags/c/</link><description>Recent content in C on Kinaetron</description><generator>Hugo</generator><language>en</language><lastBuildDate>Sat, 10 May 2025 19:15:47 +0100</lastBuildDate><atom:link href="https://kinaetron.com/tags/c/index.xml" rel="self" type="application/rss+xml"/><item><title>Moonworks Setup</title><link>https://kinaetron.com/posts/moonworks-setup/</link><pubDate>Sat, 10 May 2025 19:15:47 +0100</pubDate><guid>https://kinaetron.com/posts/moonworks-setup/</guid><description>&lt;h2 id="intro">Intro&lt;/h2>
&lt;p>I&amp;rsquo;ve been tinkering around With the Moonworks Framework for last few months. I found this to be a great development framework and is pretty much perfect for the kind of games I want to develop. Saying all that though, I do find that the documentation for new people is pretty slim of the ground, so I thought it would be a good idea to write up something that would help other people on their journey to using it.&lt;/p></description></item></channel></rss>